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VIDEO GAME GLITCHES GTA0173
2016
Jean-Baptiste PERROT
Works on paper
117 x 190 cm
Self-taught artist, Jean-Baptiste Perrot experiments protocols to produce his drawings, offering the shady seduction of the bad broadcast transmissions or IT bug.
A video game scene: a unit of time, space and place where everything is staged. Interactivity you said? Actually, everything is made for us to move and act in a predetermined manner towards a given goal. In spite of all the mastery deployed by the videogame industry in order to create a “zero defects” product, some errors are beyond their control. These flaws are called bugs. In the field of video games, they are called glitches. Henceforth, they open a space of freedom to the player who spots them. The latter will be able to use them in order to act in an undetermined way, get out of the formatted script and jump into the unknown and chaos.
Jean-Baptiste PERROT
France
Born in 1972
He lives and works in Paris. Jean-Baptiste Perrot is a self-taught artist who graduated in economics.
Jean-Baptiste Perrot experiments with different methods to create his artwork, which is composed of blurred, deformed images with the dark appeal of poor TV broadcasts or computer bugs.
His fuzzy, hypnotic, raster images fascinate and then proceed to draw the onlooker into the unstable, moving swarm inside the work. Perrot's work represents an abstract view of the world, enabling onlookers to see its invisible, emotional aspect. The figurative aspect of his work encapsulates the material, concrete part of the world.
Artwork of
Jean-Baptiste PERROT
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